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Creating contentTrainingsSessions

Training sessions

A session is a training you join on a date, in person or remotely: timeslots, a number of seats, registrations to process, attendance to record. It is the second of the three training types, and how the three relate is set out in Understanding trainings.

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Training sessions

A session is a training you join on a date, in person or remotely: timeslots, a number of seats, registrations to process, attendance to record. It is the second of the three training types, and how the three relate is set out in Understanding trainings.

What a session adds to a capsule

An ordinary capsule is taken whenever the learner wants, at their own pace, as often as they like. A session adds a date, a place, a number of seats and a registration that can be refused. The rest does not move: you build it like a capsule and you distribute it like a capsule. It is the format for training that existed before Beedeez: classroom sessions, webinars, workshops.

⚠️ A capsule flagged available only during a live session is reachable only while the session runs, never on its own. Plan what the learner sees outside the timeslot: an unavailable capsule with no explanation reads as a fault.

Scheduling is not distributing

Setting timeslots puts the session in front of nobody. Like any capsule, it stays invisible until it is online and reachable by a group. See Publishing a capsule.

The two pages in this section

  1. Creating sessions with several timeslots: setting the dates, locations, seats and speakers, and what several timeslots commit the learner to. Read it before announcing a date: a session with no timeslot accepts no registration.
  2. Approving session invitations: deciding who approves registrations, processing requests and recording attendance. Read it when seats are counted, or when you will have to prove who was there.

Evaluating the session is settled elsewhere, and in two steps: Evaluating a session: immediate and delayed.

And when a session does not behave as expected: Common problems: creating content.


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